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Devlog
Minor Update
July 23, 2023
by
snarge
2
Fixing a bug that had the lifetime of balls going into splitters cut down by too much...
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Quick Update
February 05, 2023
by
snarge
- Added a lerp like behavior to the bouncing of the balls - Made it so voids flash when hit - Adjusted rates at which skills spawn from treasure chests - Made treasure chests octaganol Enjoy!...
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Patch Notes
January 22, 2023
by
snarge
1
After a long break, I completed a vastly improved version of the game. Check out the video for what's new!...
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Skill Tree!
June 07, 2021
by
snarge
2
I know I said the next update would be pay only, but I was so excited with how the skill tree update went that I wanted to get it out to as many people as possible. I hope everyone likes it, and for s...
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Many Improvements
May 30, 2021
by
snarge
It has been a long time between builds, but this one adds a lot of great new features and tweaks. I especially like the fixes so that you will no longer accidentally build too many nodes with left cli...
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Almost an Alpha
October 06, 2020
by
snarge
Big changes added today! We have a shop, currency that you gain through playing levels, things to unlock, and more. With that said, the game is still far from perfect. I'd like to hear more back from...
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Changelog 9/21/2020: Visual tweaks, added sfx, and new levels
September 21, 2020
by
snarge
9/21/2020 - Fixed bug where destroying Bad Containers left the tile unuseable - Added 2 new levels: Radicool and AvoidVoids - Added 1 more tutorial level (Bad Containers) - Tweaked visual style to be...
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Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!
September 16, 2020
by
snarge
9/16/2020 - Fixed some refund issues, where some nodes had no refund or the wrong refund (Thanks ScrapBotCommander) - Fixed bug where balls could shoot through walls (Thanks to MANY community members...
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Changelog 9/9/2020: Bad Containers, New Maps, Saving out Settings
September 09, 2020
by
snarge
In this latest build, I've attempted to up the difficulty and flow of the game. The driver of that is the "Chaos Node" or bad container as I call it behind the scenes. It is a dark node that appears r...
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Changelog 9/1/2020
September 01, 2020
by
snarge
2
A few bugs fixed, and a pleasant surprise in some nice optimization found while refactoring code. Increased the overall size of the default tile map because of this. Please enjoy! - Truplicate text re...
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Incremental Changes for an Incremental-ish game
August 29, 2020
by
snarge
Changelog (8/29/2020) - Moved inventory screen up to avoid conflict with camera moving mouse detection - Camera moving with the mouse now ramps up - Camera moving due to mouse no long happens when out...
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Resizeable Window added
August 26, 2020
by
snarge
Just a quick update, I heard the many people asking for different resolutions. I added a quick way to resize windows and fullscreen the game. I will eventually add a fully stacked graphics and options...
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New Node!
May 23, 2020
by
snarge
Added a new Node: Amplifier. Amplifier increases the "power" of a ball to 10. So it takes 10 gold per bounce and deals 10 damage to Voids. This paces the game much better. I hated how much of a slog i...
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Misc Fixes!
May 21, 2020
by
snarge
Audio Options Sliders - There were a few issues with the new audio option sliders. I made it so they load up nicely, save out properly, and replay the music as you leave the menu. Placing Nodes close...
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Mini Tutorial, Cool Transitions, Tweaked Art
May 18, 2020
by
snarge
Added a quick and dirty tutorial. I failed to realize how esoteric the game can appear to newcomers. You at least need to know what to do! Anyway, the first steps to an actual real tutorial are there...
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Level Select!
May 17, 2020
by
snarge
Quick level select implementation with a few created levels. I will be adding more soon Made it so you can not right click remove items that are there when you load the level (Walls, Gold Mines, and V...
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Slightly improved visuals on Ball / Nodes, SFX on Rotate, Fog VFX
May 16, 2020
by
snarge
Iterating with tiny, positive changes continues! The ball visual has changed, and I'm finally happy with it. It went from a 3D geodome-like hemisphere to...well, a circle. It's more flat, which I like...
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Small Bug Fix, New Nodes, Slight Visual Tweak
May 15, 2020
by
snarge
Fixed a bug where the Fog would be removed (visually) by planting a Node, but the tile would still not be de-fogged (meaning you couldn't place nodes there) Also made it so the Fog actually gives you...
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Adding Beat Detection, Removing Scaler Node, Adding Rotatable Walls
May 14, 2020
by
snarge
Removed the Scaler Node - It was gaudy, had several bugs tied to it, and honestly didn't add much to the game. I never used it. I like design by elimination, so yeah...it's gone for now. Added Beat De...
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