Adding Beat Detection, Removing Scaler Node, Adding Rotatable Walls
Breaktory » Devlog
- Removed the Scaler Node - It was gaudy, had several bugs tied to it, and honestly didn't add much to the game. I never used it. I like design by elimination, so yeah...it's gone for now.
- Added Beat Detection - It might feel like feature creep, but a small amount of time spent researching lead me to understand that its not that hard to implement. I feel it adds a lot to the relaxed feeling of the game that I'm going for. I feel the ball velocity might be a bit much, but I'll listen for community feedback on that.
- Made Wall rotatable - This was something that I kept on trying to do. It doesn't really look right now (I feel the walls should be thinner, but that's another issue) but it works functionality wise. I also think I could add a thinner, rotatable wall separate from the current, cheap stationary wall...with a price tag difference. What do you think?
Please enjoy and leave me any (any!) feedback.
Files
breaktory-windows.zip 97 MB
Version 10 May 14, 2020
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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