Changelog 9/21/2020: Visual tweaks, added sfx, and new levels
Breaktory » Devlog
9/21/2020
- Fixed bug where destroying Bad Containers left the tile unuseable
- Added 2 new levels: Radicool and AvoidVoids
- Added 1 more tutorial level (Bad Containers)
- Tweaked visual style to be more flat, and for palettes to show some consistencies across them (gold mines tend to be light / yellowish, Voids tend to be dark)
- Updated old maps to use Stable Walls, which can't be rotated
- Made it so Frenzy / Countdown nodes load in with a rotation. On the Random map, they will have a random rotation
- Added a few new sfx
Files
breaktory-windows.zip 97 MB
Version 25 Sep 21, 2020
breaktory-windows32.zip 93 MB
Version 6 Sep 21, 2020
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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