Changelog 9/1/2020
Breaktory » Devlog
A few bugs fixed, and a pleasant surprise in some nice optimization found while refactoring code. Increased the overall size of the default tile map because of this. Please enjoy!
- Truplicate text removed (No longer needed, should've been removed last build)
- Piercing and Amplifier now shoot at a slower, controlled rate. It still is beneficial to "overload" it, but you can't go crazy
- Refactored some code to optimize initialization
- Fixed Side Projector's collider, eliminating a bug where if they were too close, they wouldn't shoot
- Increased default balance maps to 64x64, because of optimizations and larger means more to explore
Files
breaktory-windows.zip 97 MB
Version 22 Sep 01, 2020
breaktory-windows32.zip 93 MB
Version 3 Sep 01, 2020
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
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