Incremental Changes for an Incremental-ish game
Changelog (8/29/2020)
- Moved inventory screen up to avoid conflict with camera moving mouse detection
- Camera moving with the mouse now ramps up
- Camera moving due to mouse no long happens when outside the screen bounds
- Gave Nodes hotkeys (0 - 7)
- Gave Nodes Tooltips
- Added an information window that shows info on what is currently clicked
- Added an incremental calculation to costs that make them increase the more they are used
- Added a Stable Wall, with a visual distinction from the rotatable wall that the player can add
- Removed stock from Repeater and Splitter nodes, to avoid losing them without messaging the player. They are now infinite.
- Repeater no longer fires in Preview mode
- You can no longer resume when the game is over
Still working! It's not a huge leap forward, but I felt it was stable and the improvements were nice enough to share. Send me feedback and questions via comments!
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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