Level Select!
Breaktory » Devlog
- Quick level select implementation with a few created levels. I will be adding more soon
- Made it so you can not right click remove items that are there when you load the level (Walls, Gold Mines, and Voids should not be able to be removed. Walls can be removed, if placed by the player...but not if they are there when you load the level. I will visually distinguish this soon). This should introduce a challenge if you have been removing whatever is in your way ;0
- Reduced cost of Walls. I wanted to increase difficulty slightly, but I don't want the early game to be boring / restrictive, or just waiting. Planting Walls is a great way to "explore" the map by removing Fog quickly.
- Increased the default Gold per Fog removal. Again, difficulty has increased, I want to make sure fun continues, especially in the early game
- Made the Post Processing consistent throughout the game (Just a bug fix where it wasn't propagated to menus)
Files
breaktory-windows.zip 97 MB
Version 13 May 17, 2020
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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