Slightly improved visuals on Ball / Nodes, SFX on Rotate, Fog VFX
Breaktory » Devlog
Iterating with tiny, positive changes continues!
- The ball visual has changed, and I'm finally happy with it. It went from a 3D geodome-like hemisphere to...well, a circle. It's more flat, which I like, but it still has a cool shadow, which I also like
- Also updated the Nodes and the little "shooter spikes" (muzzles?). I'm still not 100% on them, I just flattened out the muzzles and rounded corners on the main body of the node...but it's an improvement.
- Added a little SFX "tick" to the rotation of the Nodes. I got inspired by Holedown, which has a very tactile feeling due to a nice tick that plays when you aim
- Finally, Fog "onDestroy" VFX wasn't always playing, specifically when you remove fog by placing walls / nodes. Now it does! And it looks really nice
- OOh! I did add one more color palette, just for kicks
That's about it for now. I'm continuing with play-testing and making these small tweaks here and there, but I want to work towards something much bigger. Any ideas? Would you like to see non-randomized levels? A campaign? A scoring system and leader board? More unique nodes?
Let me know what you think in the comments!
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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