Small Bug Fix, New Nodes, Slight Visual Tweak
Breaktory » Devlog
- Fixed a bug where the Fog would be removed (visually) by planting a Node, but the tile would still not be de-fogged (meaning you couldn't place nodes there)
- Also made it so the Fog actually gives you gold when taken away by planting a node. Fog should give you gold no matter how it is removed (planting a node or bouncing a ball) now
- Added new nodes that get randomly generated, Countdown & Frenzy. Each has a number on it. When that number is depleted down to 0, they launch an equivalent number of shots. I wanted something that promotes exploration + makes finishing off Voids easier. These new nodes offer both
- Flattened the visual style of the empty tile node. I think it looks much better now
As always, let me know what you think!
Files
breaktory-windows.zip 97 MB
Version 11 May 15, 2020
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Breaktory
Automation + Brick Breaker
Status | In development |
Author | snarge |
Genre | Action, Strategy |
Tags | 2D, Arcade, Automation, Breakout, brickbreaker, Clicker, Incremental, Indie, Unity |
More posts
- Minor UpdateJul 23, 2023
- Quick UpdateFeb 05, 2023
- Patch NotesJan 22, 2023
- Skill Tree!Jun 07, 2021
- Many ImprovementsMay 30, 2021
- Almost an AlphaOct 06, 2020
- Changelog 9/21/2020: Visual tweaks, added sfx, and new levelsSep 21, 2020
- Changelog 9/16/2020: Gold Miners, Skills Menu, Bug Fixes, Discord!Sep 16, 2020
- Changelog 9/9/2020: Bad Containers, New Maps, Saving out SettingsSep 09, 2020
- Changelog 9/1/2020Sep 01, 2020
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