The Bullet Effect
Every time you die, your previous lives spawn and fight by your side. A combination of Cursor 10 and Vampire Survivors, by the time you get to wave 10, you'll be covering the screen in bullets. Close your eyes, and you'll still see the bullets. This is
- WASD to move, mouse to aim and shoot
- Twin sticks to move and shoot for gamepads
As you play, the life bar will decrease. When it reaches 0, you will respawn, and so will a clone of your last play session!
You can alter the clone's class!
Stay close to your clones, you share abilities!
Status | Released |
Platforms | HTML5 |
Author | snarge |
Genre | Shooter, Action, Survival |
Made with | Unity |
Tags | 2D, Bullet Hell, Pixel Art, Roguelite, Shoot 'Em Up, Singleplayer, Top down shooter, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Comments
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can someone link to cursor 10? I can't find it.
Oh, God, this game has an insane amount of particles, it's confusing ahah, but fancy. Anyway, the idea is cool, really reminds me of Time Rifters. Bonus squares are fun.
Yeah, the bullet identification needs to be instant, and it's not right now. Might need to slim down the particles / make the enemy bullets more apparent.
I've just tried Cursor 10. This game is magic.
And it came out SO LONG ago! What was that developer on!? To come up with that idea back then. I looked up Time Rifters and it looks really awesome.
You know, there were a lot of games, that came out a while ago with very cool and original ideas. Sometimes those concepts and approaches became forgotten and rarely used. I understood that, when I met with Ultima IV about a year ago.
There is one thing not clear to me, the life counter is really a counter of deaths.
Fixed, I hope. I changed it to "Attempts" instead of "Lives". Deaths isn't entirely accurate of what's happening, as you start with 1.
Okay, I got it. But thank you for comply my request.